First insights: Rework of Guild Quest
A Sneak Peek is supposed to provide you with a brief first impression about one of the upcoming game versions/features.
Please keep in mind that it may not reflect the final version of the content, but the test version status.
Once the game version is finalized, a corresponding Dev Diary will be published.
Dear Settlers,
On top of the recent improvements to the current Guild Quests, the dev team worked on some
exciting general changes to the Guild Quests. These can already be tested on the Test Server
This Sneak Peek gives a bit of insight into the content and advantages of these changes.
What has been changed?
- The main Quest has been disconnected from the guild leader to allow a guild quest to be finished even in his or her absence
- All guild members, active and inactive, will now receive new guild quests
- To allow for regular quests for all guilds, the main quest is automatically finished once per day
- The Guild Quests rewards are now based on the percentage of guild members finishing their tasks
- All existing guild main quests got 2 additional sub quests, one for level range 51 - 65 and one for 66 - 75
- The content of the guild quest window was adjusted to provide better feedback of the quest progress
FAQ
- Does that mean that the guild quest is available for all members, even if the guild leader is flagged as offline/inactive?
Guild members will not be flagged as "offline" anymore. All guild members will receive the guild quest, even if the guild leader is absent for a longer period of time.
- Quests finish once per day, so every guild will now receive the same amount of quests?
Yes. Previously, it was possible that some guilds would have a guild quest active for a longer period of time than others. Now the amount of guild quests you can participate in is not limited by the guild members or activity anymore.
- Rewards are now a percentage of the guild members who finished their tasks? Doesn't that mean I get less rewards?
No. On average you will likely receive at least the same amount of rewards as before. For example, guilds might have 79 members finishing a task and previously they missed one player to reach the next reward tier. In that example, all players will now receive the amount for 79 players finishing the quest.
- What are the new quests for level 50+?
Already existing main quests got a new sub quest for the level ranges 51 - 65 and 66 - 75. Those quests still have the theme of the main quest, but are more challenging than the corresponding sub quests below level 50. More info on those requirements and quests will likely follow in a dev diary.
The development of this feature is still in progress. You're invited to test the feature and provide your feedback,
so the dev team can continue improving it. Keep an eye on the Test Server news for more information!
If you want to provide general feedback about this Sneak Peek,
feel free to comment in this threadHappy Testing!
BB_Lyedra