5th of December 2017
NEW FEATURES
- The implementation of the Jump and Cancel button for the Barracks, the Elite Barracks, the Combat Academy, the Combat Armory, the Provision House and the Rarity Provision House. This will allow you to move orders to the top, bottom or cancel them altogether.
- The Christmas Event will be technically implemented in the game and activated on a worldwide basis on December 12th, at 10:00 CET. More details will follow in a corresponding Dev Diary.
CHANGES & IMPROVEMENTS
- The detail window of owned colonies will now always display the correct values.
- Marking collectibles will no longer be counted as buffs for friends when completing certain quests and achievements.
- Granite pit will no longer leave a rock behind if destroyed.
- Fixed a situation where a depleted deposit was shown as available building space.
- It is now possible to disable the full storage notification for Epic Workyards.
- Fixed a situation where enemy camps in Expeditions would intercept across the border.
- The icon of the Epic Woodyard got adjusted in the merchant for consistency reasons.
- The five tiny retro scenarios
"Something is wrong", "Strange looking buildings", "Like a disease", "Point of view" and "Side effects" now reward 100 XP and drop a random retro skin changer buff.
- A few quest trigger texts got adjusted to being more precise.
- The reward of the subquest "Returning to Mama Panda" can no longer be claimed twice.
- Fixed the bonus value of the first rank of the Geologist skill "Quality Copper Mineshafts", from 8% to 15%.
- A couple of items at the Merchant were using inconsistent icon frames. All entries have been adjusted to use the correct ones again.
- The chat should no longer replace usernames with "SERVER".
- The terms used for treasure searches in quests should now be consistent.
You are invited to provide feedback
here.