Dear Settlers,
As we all know, there are many types of adventures in the game: resource and experience adventures, mini-adventures, single player and multiple player adventures as well as co-op adventures, follow-ups, epic raids and fairy tales, special, myths or scenarios. And if you think that's a long list, don't forget that with the introduction of the Excelsior in September 2016, we've also become more familiar with ventures.
All these different types of adventures vary in rewards, difficulty, play style and method of obtaining. So much has changed since we first started to develop The Settlers Online and its adventures, that the current classification is of little relevance today. All these inconsistencies urged us to rework this feature and provide you with a better classification of adventures.
Each adventure will have three different properties displayed in the adventure info screen:
1. Type
2. Theme
3. Campaign (if applicable)
Let's take a deeper look into what each of these properties mean.
One of the most notable changes refers to redefining the types of adventures as a major mechanical distinction. The type can be seen as a challenge a particular adventure represents to you: Military adventures or "Missions", Scenarios, Ventures or Expeditions.
Icon Adventure Type Description
Mission Combat Adventure Mini Mission Small combat adventures
Co-op Mission Combat adventures that require additional players
Scenario Buff adventures; require collectibles and resource expenditures Venture Mixed adventures; combination of mission and scenario mechanics Expedition PvP Expedition
The Epic, Experience, Resource, Follow-up types of adventure will be removed. As a result of this rework, sorting by type (or default) in the Star Menu will display the adventures in the following order: Mission, Mini, Coop, Venture and Scenario.
The theme represents the underlying idea of an adventure. Most adventures fall under the classical theme of the game, as they speak of cunning bandits and vicious pirates that ought to be challenged and defeated to restore harmony and bring peace in the world. Some adventures are inspired by the European or Oriental folklore, while others invite you to get into the holiday season mood and - for example - become a better person by delivering gifts to a child in need.
In most cases, the theme does not carry a mechanical implication, with the exception of fairy tales and their unique feature: the magic beans drop.
Theme Description Classical The theme of all generic adventures. Bandits, knights and pirates Fairy tale Adventures based on fairy tales, both western and oriental; these drop magic beans
MythAdventures with magical or mythological elements that are not based on classical fairy tales and do not drop magic beans
EasterEaster event adventures; the vast majority are scenarios about collecting eggs Soccer Soccer event adventures; All current ones are scenarios that resemble soccer matches in a tournament Christmas Christmas event adventures; the vast majority are scenarios about delivering presents to households Apocalypse The "end of the world" adventures Retro This theme was used for adventures during the Settlers Anniversary event. All those unique adventures were designed in a Retro look of The Settlers 2
Another addition is classifying an adventure by campaign, if it belongs to one. There are three campaigns in the game right now: The Little Tailor, Arabian Nights and the Evil Queen. The Soccer Championship would be a fourth one, whenever a summer event is running in the game.
Campaign Description The Little Tailor A campaign about the Little Tailor containing 5 adventures on 2 paths Arabian Nights A campaign about the Arabian nights containing 10 adventures on multiple paths The Evil Queen A campaign about the Evil Queen containing 5 ventures on a single path Soccer Championship A series of soccer matches
The archive entries, quests, adventure descriptions and tooltips will be changed and updated accordingly to match the new classification.