BB_Sious
02-10-17, 13:35
http://static.cdn.ubi.com/0034/int/general/changelog/EN_forumheader.png
10th of October 2017
NEW FEATURES
Halloween Event will be technically implemented in the game and activated on a worldwide basis on October 17th.
More details will follow in a corresponding Dev Diary.
https://ubistatic-a.akamaihd.net/0034/int/general/2017_10_halloween/forum_header_banner.png
CHANGES & IMPROVEMENTS
The adventure difficulty level will now be displayed in the invitation mail.
Wardog stacks are now properly reduced after attacks in Expeditions.
Sending generals to the Star menu or adventure zones should no longer cause freezes in the game.
Hit points status bar in battle reports have been adjusted for multiple bosses.
Guild house levels will now be properly displayed for friends visiting your island.
Generals and marshals will now move at the expected speed, whether at the beginning of an attack command or after it ends.
Quest description of "Two sides of the same coin" got adjusted to match the quest tasks.
You can now select either an Industrial or a Special Gold Mine to complete the second objective of "The King's Visit Part 2" quest.
Assassin buffs can now be applied after Weak Point Potions on the same camp.
Fixed an issue that caused invested books to vanish from generals if they were sent to an adventure shortly after training the skills.
Buff quests will not be triggered again if one is already running.
Zone-wide buffs can now be overwritten with similar ones by the adventure's host player. Guest players can no longer cancel zone-wide buffs on adventures.
Trading history will never display deleted trades again.
Buff quests should no longer get stuck.
Adjusted the tooltip of the "Disable smoke" option to reflect the current situation.
The achievements "Head Shot!" and "Rampage!" now refer to leader camps instead of boss camps.
Fixed a bug in Firefox which moved parts of the UI to the upper left screen
Buff UI in buff adventures will now always have the right target area.
The "Village schools" limit at the in-game merchant has been adjusted for those who already bought some during a previous Halloween event.
The avatar message for the tropical cage buff for "The little panda" quest chain has been adjusted. An icon will be now displayed along with a text specifying the correct buff name.
Sectors are now reachable via hotkeys even when a building menu is open.
The image in the game archive is now updated with the new adventure UI layout.
The falsely applied bonus to instant finish productions of the Mayor’s House got removed.
The [undefined text] should no longer appear in the guild chat
Deposits that have the skill to be mined faster should now have the correct "Production time".
Island deeds can now only be purchased from level 50 onwards.
A panel in the adventure window has been relabeled from "Mission" to "Details".
You are invited to provide feedback here (https://forum.thesettlersonline.gr/threads/1098-Feedback-Change-Log-10.10.2017).
10th of October 2017
NEW FEATURES
Halloween Event will be technically implemented in the game and activated on a worldwide basis on October 17th.
More details will follow in a corresponding Dev Diary.
https://ubistatic-a.akamaihd.net/0034/int/general/2017_10_halloween/forum_header_banner.png
CHANGES & IMPROVEMENTS
The adventure difficulty level will now be displayed in the invitation mail.
Wardog stacks are now properly reduced after attacks in Expeditions.
Sending generals to the Star menu or adventure zones should no longer cause freezes in the game.
Hit points status bar in battle reports have been adjusted for multiple bosses.
Guild house levels will now be properly displayed for friends visiting your island.
Generals and marshals will now move at the expected speed, whether at the beginning of an attack command or after it ends.
Quest description of "Two sides of the same coin" got adjusted to match the quest tasks.
You can now select either an Industrial or a Special Gold Mine to complete the second objective of "The King's Visit Part 2" quest.
Assassin buffs can now be applied after Weak Point Potions on the same camp.
Fixed an issue that caused invested books to vanish from generals if they were sent to an adventure shortly after training the skills.
Buff quests will not be triggered again if one is already running.
Zone-wide buffs can now be overwritten with similar ones by the adventure's host player. Guest players can no longer cancel zone-wide buffs on adventures.
Trading history will never display deleted trades again.
Buff quests should no longer get stuck.
Adjusted the tooltip of the "Disable smoke" option to reflect the current situation.
The achievements "Head Shot!" and "Rampage!" now refer to leader camps instead of boss camps.
Fixed a bug in Firefox which moved parts of the UI to the upper left screen
Buff UI in buff adventures will now always have the right target area.
The "Village schools" limit at the in-game merchant has been adjusted for those who already bought some during a previous Halloween event.
The avatar message for the tropical cage buff for "The little panda" quest chain has been adjusted. An icon will be now displayed along with a text specifying the correct buff name.
Sectors are now reachable via hotkeys even when a building menu is open.
The image in the game archive is now updated with the new adventure UI layout.
The falsely applied bonus to instant finish productions of the Mayor’s House got removed.
The [undefined text] should no longer appear in the guild chat
Deposits that have the skill to be mined faster should now have the correct "Production time".
Island deeds can now only be purchased from level 50 onwards.
A panel in the adventure window has been relabeled from "Mission" to "Details".
You are invited to provide feedback here (https://forum.thesettlersonline.gr/threads/1098-Feedback-Change-Log-10.10.2017).